Poly High Music Tech & Industry Studies
  • Home
  • About Poly
  • Our Program
    • About the Course
    • Partnerships & Supports
  • Curriculum
    • Audio Engineering
    • Composition & Supervision
    • Marketing
    • Music Production
    • Songwriting
    • Student Work
  • Instructor
  • Professional Community
    • Music Production
    • Performing Artists & Musicians
    • Music Technology
    • Music Distribution
    • Music Business

MUSIC PRODUCTION CURRICULUM

CTE ANCHOR STANDARDS
  • Technology 4.1 | Use electronic reference materials to gather information and produce products and services
  • Technical Knowledge & Skills 10.3 | Construct projects and products specific to the Arts, Media, and Entertainment sector requirements and expectations
  • Technical Knowledge & Skills 10.4 | Collaborate with industry experts for specific technical knowledge and skills
CTE PATHWAY STANDARDS: DESIGN, VISUAL & MEDIA ARTS
A1 - Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
  • A1.3 Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment
  • A1.4 Select industry-specific works and analyze the intent of the work and the appropriate use of media
  • A1.8 Compare how distortion is used in a variety of media to modify the message being communicated
  • A1.9 Analyze the material used by a given artist and describe how its use influences the meaning of the work
A2 - Apply artistic skills and processes to solve a variety of industry-relevant problems in a variety of traditional and electronic media
  • A2.2 Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product
  • A2.7 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view
A3 - Analyze and assess the impact of history and culture on the development of professional arts and media products
  • A3.1 Identify and describe the role and influence of new technologies on contemporary arts industry
  • A3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
  • A3.4 Identify art in international industry and discuss ways in which the work reflects cultural perspective
  • A3.5 Analyze similarities and differences of purpose in art created in culturally diverse industry applications
A4 - Analyze, assess, and identify effectiveness of artistic products based on elements of art, the principles of design, and professional industry standards
  • A4.4 Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project
  • A4.5 Analyze and articulate how society influences the interpretation and effectiveness of an artistic product
  • A4.6 Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective
A5 - Identify essential industry competencies, explore commercial applications and develop a career specific personal plan
  • A5.2 Explore the role of art and design across various industry sectors and content areas
  • A5.3 Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society
A8 - Understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway
  • A8.1 Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
  • A8.2 Use technology to create a variety of audio, visual, written, and electronic products and presentations
  • A8.3 Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones)
  • A8.4 Analyze the way in which technical design contributes to an artistic product, performance, or presentation
  • A8.5 Differentiate writing processes, formats, and conventions used for various media
  • A8.6 Analyze and assess technical support options related to various media and design arts
  • A8.7 Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions

CTE PATHWAY STANDARDS - PERFORMING ARTS
B1 - Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
  • ​​B1.7 Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary
B2 - Read, listen to, deconstruct, and analyze peer and professional music using the elements and terminology of music
  • ​B2.2 Describe how the elements of music are used
  • ​B2.5 Analyze and describe significant musical events perceived and remembered in a given industry generated example
  • ​B2.6 Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive
B3 - Observe, deconstruct, and analyze peer and professional theater, film, video, and electronic media and respond using the vocabulary of theater
  • B3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products​
B4 - Apply choreographic principles, processes, and skills to create and communicate meaning through improvisation, composition, and performance of dance for a variety of professional applications
  • ​B4.3 ​Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings
B5 - Apply vocal and/or instrumental skill and knowledge to perform a varied repertoire of music appropriate to music industry application
  • ​B5.1 Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy
  • B5.2 Sing or play music written in multiple parts, individually or with a group
  • B5.4 Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product
  • B5.5 Compose music in distinct styles
  • B5.6 Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources
  • B5.7 Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi)
B7 - Analyze the historical and cultural perspective of multiple industry performance products from a discipline-specific perspective
  • ​​B7.1 Identify and compare how film, theater, television, and electronic media productions influence values and behaviors
  • B7.3 Analyze the historical and cultural perspective of the musician in the professional setting
  • B7.5 Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products
B8 - Deconstruct the aesthetic values that drive professional performance and the artistic elements necessary for industry production
  • ​B8.1 Critique discipline-specific professional works using the language and terminology specific to the discipline
  • ​B8.2 Use selected criteria to compare, contrast, and assess various professional performance forms
  • ​B8.3 Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast
  • ​B8.4 Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products
B9 - Explore the connection between artistic preparation and professional standards and practices
  • ​B9.1 Examine the training, education, and experience needed to pursue discipline-specific performance options
  • ​B9.2 Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance
  • ​B9.3 Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts
  • ​B9.5 Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts
  • ​B9.6 Create a career plan leading to professional performance in one of the performance disciplines

CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
C1 - Demonstrate knowledge of industry safety standards and practices in all areas of technical production
  • ​C1.4 Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production
C2 - Understand the technical support functions and artistic competencies in film, video, and live production
  • ​C2.1 Analyze the production sequence involved in creating a media based or live performance production
C3 - Analyze and differentiate the function of the various members of a production team
  • ​C3.1 Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc
C4 - Demonstrate key skills and an understanding of the complexities of production planning
  • ​C4.1 Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts
  • C4.2 Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production
  • C4.3 Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project
  • C4.4 Demonstrate understanding of the appropriate use of technology in each phase of the production planning
C5 - Apply knowledge of services, equipment capabilities, the workflow process, data acquisition, and technology to a timely completion of projects
  • ​C5.1 Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians
  • C5.2 Plan the general coordination of various elements in a project or production
C6 - Understand the key elements of developing and promoting a production from creation to distribution
  • ​C6.1 Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production
  • C6.2 Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry
  • C6.4 Create a promotional example using electronic media
C7 - Know various media production, communication, and dissemination techniques and methods, including written, oral, visual, and electronic media
  • ​C7.1 Identify and describe licensing management for live and media based productions and intellectual properties
CTE PATHWAY STANDARDS: PERFORMING ARTS
A1 - Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
  • A1.3 Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment
  • A1.4 Select industry-specific works and analyze the intent of the work and the appropriate use of media
  • A1.8 Compare how distortion is used in a variety of media to modify the message being communicated
  • A1.9 Analyze the material used by a given artist and describe how its use influences the meaning of the work
A2 - Apply artistic skills and processes to solve a variety of industry-relevant problems in a variety of traditional and electronic media
  • A2.2 Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product
  • A2.7 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view
A3 - Analyze and assess the impact of history and culture on the development of professional arts and media products
  • A3.1 Identify and describe the role and influence of new technologies on contemporary arts industry
  • A3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
  • A3.4 Identify art in international industry and discuss ways in which the work reflects cultural perspective
  • A3.5 Analyze similarities and differences of purpose in art created in culturally diverse industry applications
A4 - Analyze, assess, and identify effectiveness of artistic products based on elements of art, the principles of design, and professional industry standards
  • A4.4 Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project
  • A4.5 Analyze and articulate how society influences the interpretation and effectiveness of an artistic product
  • A4.6 Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective
A5 - Identify essential industry competencies, explore commercial applications and develop a career specific personal plan
  • A5.2 Explore the role of art and design across various industry sectors and content areas
  • A5.3 Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society
A8 - Understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway
  • A8.1 Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
  • A8.2 Use technology to create a variety of audio, visual, written, and electronic products and presentations
  • A8.3 Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones)
  • A8.4 Analyze the way in which technical design contributes to an artistic product, performance, or presentation
  • A8.5 Differentiate writing processes, formats, and conventions used for various media
  • A8.6 Analyze and assess technical support options related to various media and design arts
  • A8.7 Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions

CTE PATHWAY STANDARDS - PERFORMING ARTS
B1 - Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
  • ​​B1.7 Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary
B2 - Read, listen to, deconstruct, and analyze peer and professional music using the elements and terminology of music
  • ​B2.2 Describe how the elements of music are used
  • ​B2.5 Analyze and describe significant musical events perceived and remembered in a given industry generated example
  • ​B2.6 Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive
B3 - Observe, deconstruct, and analyze peer and professional theater, film, video, and electronic media and respond using the vocabulary of theater
  • B3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products​
B4 - Apply choreographic principles, processes, and skills to create and communicate meaning through improvisation, composition, and performance of dance for a variety of professional applications
  • ​B4.3 ​Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings
B5 - Apply vocal and/or instrumental skill and knowledge to perform a varied repertoire of music appropriate to music industry application
  • ​B5.1 Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy
  • B5.2 Sing or play music written in multiple parts, individually or with a group
  • B5.4 Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product
  • B5.5 Compose music in distinct styles
  • B5.6 Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources
  • B5.7 Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi)
B7 - Analyze the historical and cultural perspective of multiple industry performance products from a discipline-specific perspective
  • ​​B7.1 Identify and compare how film, theater, television, and electronic media productions influence values and behaviors
  • B7.3 Analyze the historical and cultural perspective of the musician in the professional setting
  • B7.5 Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products
B8 - Deconstruct the aesthetic values that drive professional performance and the artistic elements necessary for industry production
  • ​B8.1 Critique discipline-specific professional works using the language and terminology specific to the discipline
  • ​B8.2 Use selected criteria to compare, contrast, and assess various professional performance forms
  • ​B8.3 Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast
  • ​B8.4 Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products
B9 - Explore the connection between artistic preparation and professional standards and practices
  • ​B9.1 Examine the training, education, and experience needed to pursue discipline-specific performance options
  • ​B9.2 Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance
  • ​B9.3 Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts
  • ​B9.5 Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts
  • ​B9.6 Create a career plan leading to professional performance in one of the performance disciplines

CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
C1 - Demonstrate knowledge of industry safety standards and practices in all areas of technical production
  • ​C1.4 Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production
C2 - Understand the technical support functions and artistic competencies in film, video, and live production
  • ​C2.1 Analyze the production sequence involved in creating a media based or live performance production
C3 - Analyze and differentiate the function of the various members of a production team
  • ​C3.1 Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc
C4 - Demonstrate key skills and an understanding of the complexities of production planning
  • ​C4.1 Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts
  • C4.2 Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production
  • C4.3 Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project
  • C4.4 Demonstrate understanding of the appropriate use of technology in each phase of the production planning
C5 - Apply knowledge of services, equipment capabilities, the workflow process, data acquisition, and technology to a timely completion of projects
  • ​C5.1 Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians
  • C5.2 Plan the general coordination of various elements in a project or production
C6 - Understand the key elements of developing and promoting a production from creation to distribution
  • ​C6.1 Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production
  • C6.2 Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry
  • C6.4 Create a promotional example using electronic media
C7 - Know various media production, communication, and dissemination techniques and methods, including written, oral, visual, and electronic media
  • ​C7.1 Identify and describe licensing management for live and media based productions and intellectual properties
CTE PATHWAY STANDARDS: PRODUCTION & MANAGERIAL ARTS
A1 - Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
  • A1.3 Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment
  • A1.4 Select industry-specific works and analyze the intent of the work and the appropriate use of media
  • A1.8 Compare how distortion is used in a variety of media to modify the message being communicated
  • A1.9 Analyze the material used by a given artist and describe how its use influences the meaning of the work
A2 - Apply artistic skills and processes to solve a variety of industry-relevant problems in a variety of traditional and electronic media
  • A2.2 Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product
  • A2.7 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view
A3 - Analyze and assess the impact of history and culture on the development of professional arts and media products
  • A3.1 Identify and describe the role and influence of new technologies on contemporary arts industry
  • A3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
  • A3.4 Identify art in international industry and discuss ways in which the work reflects cultural perspective
  • A3.5 Analyze similarities and differences of purpose in art created in culturally diverse industry applications
A4 - Analyze, assess, and identify effectiveness of artistic products based on elements of art, the principles of design, and professional industry standards
  • A4.4 Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project
  • A4.5 Analyze and articulate how society influences the interpretation and effectiveness of an artistic product
  • A4.6 Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective
A5 - Identify essential industry competencies, explore commercial applications and develop a career specific personal plan
  • A5.2 Explore the role of art and design across various industry sectors and content areas
  • A5.3 Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society
A8 - Understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway
  • A8.1 Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
  • A8.2 Use technology to create a variety of audio, visual, written, and electronic products and presentations
  • A8.3 Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones)
  • A8.4 Analyze the way in which technical design contributes to an artistic product, performance, or presentation
  • A8.5 Differentiate writing processes, formats, and conventions used for various media
  • A8.6 Analyze and assess technical support options related to various media and design arts
  • A8.7 Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions

CTE PATHWAY STANDARDS - PERFORMING ARTS
B1 - Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
  • ​​B1.7 Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary
B2 - Read, listen to, deconstruct, and analyze peer and professional music using the elements and terminology of music
  • ​B2.2 Describe how the elements of music are used
  • ​B2.5 Analyze and describe significant musical events perceived and remembered in a given industry generated example
  • ​B2.6 Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive
B3 - Observe, deconstruct, and analyze peer and professional theater, film, video, and electronic media and respond using the vocabulary of theater
  • B3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products​
B4 - Apply choreographic principles, processes, and skills to create and communicate meaning through improvisation, composition, and performance of dance for a variety of professional applications
  • ​B4.3 ​Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings
B5 - Apply vocal and/or instrumental skill and knowledge to perform a varied repertoire of music appropriate to music industry application
  • ​B5.1 Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy
  • B5.2 Sing or play music written in multiple parts, individually or with a group
  • B5.4 Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product
  • B5.5 Compose music in distinct styles
  • B5.6 Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources
  • B5.7 Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi)
B7 - Analyze the historical and cultural perspective of multiple industry performance products from a discipline-specific perspective
  • ​​B7.1 Identify and compare how film, theater, television, and electronic media productions influence values and behaviors
  • B7.3 Analyze the historical and cultural perspective of the musician in the professional setting
  • B7.5 Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products
B8 - Deconstruct the aesthetic values that drive professional performance and the artistic elements necessary for industry production
  • ​B8.1 Critique discipline-specific professional works using the language and terminology specific to the discipline
  • ​B8.2 Use selected criteria to compare, contrast, and assess various professional performance forms
  • ​B8.3 Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast
  • ​B8.4 Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products
B9 - Explore the connection between artistic preparation and professional standards and practices
  • ​B9.1 Examine the training, education, and experience needed to pursue discipline-specific performance options
  • ​B9.2 Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance
  • ​B9.3 Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts
  • ​B9.5 Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts
  • ​B9.6 Create a career plan leading to professional performance in one of the performance disciplines

CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
C1 - Demonstrate knowledge of industry safety standards and practices in all areas of technical production
  • ​C1.4 Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production
C2 - Understand the technical support functions and artistic competencies in film, video, and live production
  • ​C2.1 Analyze the production sequence involved in creating a media based or live performance production
C3 - Analyze and differentiate the function of the various members of a production team
  • ​C3.1 Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc
C4 - Demonstrate key skills and an understanding of the complexities of production planning
  • ​C4.1 Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts
  • C4.2 Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production
  • C4.3 Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project
  • C4.4 Demonstrate understanding of the appropriate use of technology in each phase of the production planning
C5 - Apply knowledge of services, equipment capabilities, the workflow process, data acquisition, and technology to a timely completion of projects
  • ​C5.1 Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians
  • C5.2 Plan the general coordination of various elements in a project or production
C6 - Understand the key elements of developing and promoting a production from creation to distribution
  • ​C6.1 Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production
  • C6.2 Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry
  • C6.4 Create a promotional example using electronic media
C7 - Know various media production, communication, and dissemination techniques and methods, including written, oral, visual, and electronic media
  • ​C7.1 Identify and describe licensing management for live and media based productions and intellectual properties
VAPA STANDARDS
  • Creating 2.0 Plan and Make | Musician's creative choices are influenced by their expertise, context, and expressive intent
  • Creating 3.1 Evaluate and Refine | Musicians evaluate, and refine their work through openness to new ideas, persistence, and the application of appropriate criteria
  • Creating 3.2 Present | Musicians' presentation of creative work is the culmination of a process of creation and communication
FRANCIS POLYTECHNIC HIGH SCHOOL - MUSIC TECHNOLOGY & INDUSTRY STUDIES PROGRAM
  • Home
  • About Poly
  • Our Program
    • About the Course
    • Partnerships & Supports
  • Curriculum
    • Audio Engineering
    • Composition & Supervision
    • Marketing
    • Music Production
    • Songwriting
    • Student Work
  • Instructor
  • Professional Community
    • Music Production
    • Performing Artists & Musicians
    • Music Technology
    • Music Distribution
    • Music Business