The slides on this page is an on-going curriculum that will include more details and information (such as lesson plans and materials) in the near future. If you are an educator browsing for ideas on how to incorporate popular music education, social emotional learning, music industry studies or technologies and ways to integrate interdisciplinary lessons into your curriculum, please feel free to contact Amy Lui at [email protected].
music production
CTE ANCHOR STANDARDS
- Technology 4.1 | Use electronic reference materials to gather information and produce products and services
- Technical Knowledge & Skills 10.3 | Construct projects and products specific to the Arts, Media, and Entertainment sector requirements and expectations
- Technical Knowledge & Skills 10.4 | Collaborate with industry experts for specific technical knowledge and skills
CTE PATHWAY STANDARDS
CTE PATHWAY STANDARDS - DESIGN, VISUAL, MEDIA ARTS
A1 - Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
CTE PATHWAY STANDARDS - PERFORMING ARTS
B1 - Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
C1 - Demonstrate knowledge of industry safety standards and practices in all areas of technical production
A1 - Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
- A1.3 Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment
- A1.4 Select industry-specific works and analyze the intent of the work and the appropriate use of media
- A1.8 Compare how distortion is used in a variety of media to modify the message being communicated
- A1.9 Analyze the material used by a given artist and describe how its use influences the meaning of the work
- A2.2 Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product
- A2.7 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view
- A3.1 Identify and describe the role and influence of new technologies on contemporary arts industry
- A3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- A3.4 Identify art in international industry and discuss ways in which the work reflects cultural perspective
- A3.5 Analyze similarities and differences of purpose in art created in culturally diverse industry applications
- A4.4 Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project
- A4.5 Analyze and articulate how society influences the interpretation and effectiveness of an artistic product
- A4.6 Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective
- A5.2 Explore the role of art and design across various industry sectors and content areas
- A5.3 Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society
- A8.1 Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
- A8.2 Use technology to create a variety of audio, visual, written, and electronic products and presentations
- A8.3 Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones)
- A8.4 Analyze the way in which technical design contributes to an artistic product, performance, or presentation
- A8.5 Differentiate writing processes, formats, and conventions used for various media
- A8.6 Analyze and assess technical support options related to various media and design arts
- A8.7 Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions
CTE PATHWAY STANDARDS - PERFORMING ARTS
B1 - Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
- B1.7 Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary
- B2.2 Describe how the elements of music are used
- B2.5 Analyze and describe significant musical events perceived and remembered in a given industry generated example
- B2.6 Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive
- B3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- B4.3 Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings
- B5.1 Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy
- B5.2 Sing or play music written in multiple parts, individually or with a group
- B5.4 Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product
- B5.5 Compose music in distinct styles
- B5.6 Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources
- B5.7 Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi)
- B7.1 Identify and compare how film, theater, television, and electronic media productions influence values and behaviors
- B7.3 Analyze the historical and cultural perspective of the musician in the professional setting
- B7.5 Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products
- B8.1 Critique discipline-specific professional works using the language and terminology specific to the discipline
- B8.2 Use selected criteria to compare, contrast, and assess various professional performance forms
- B8.3 Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast
- B8.4 Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products
- B9.1 Examine the training, education, and experience needed to pursue discipline-specific performance options
- B9.2 Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance
- B9.3 Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts
- B9.5 Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts
- B9.6 Create a career plan leading to professional performance in one of the performance disciplines
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
C1 - Demonstrate knowledge of industry safety standards and practices in all areas of technical production
- C1.4 Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production
- C2.1 Analyze the production sequence involved in creating a media based or live performance production
- C3.1 Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc
- C4.1 Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts
- C4.2 Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production
- C4.3 Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project
- C4.4 Demonstrate understanding of the appropriate use of technology in each phase of the production planning
- C4.5 Create a call sheet for equipment, crew, technical support, and cast requirements for an arts, media, and entertainment production
- C5.1 Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians
- C5.2 Plan the general coordination of various elements in a project or production
- C6.1 Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production
- C6.2 Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry
- C6.3 Design a promotional packet demonstrating knowledge of promotional
- C6.4 Create a promotional example using electronic media
- C6.5 Create a public service announcement using two or more production methods materials, such as standard public service announcements
- C7.1 Identify and describe licensing management for live and media based productions and intellectual properties
- C7.2 Identify successful business models and analyze various facets of those models, such as market analysis, marketing strategy, and product value
- C7.3 Discuss the relationships between publishers, developers, distributors, marketers, and retailers
- C7.4 Understand the role of audience and market research in promotional planning
- C7.5 Understand the components of marketing campaigns for live and media based productions, including advertising in both traditional and social media
- C7.6 Demonstrate understanding of the distribution component of both live and media based production including Web, print, radio, television, and communication based options
VAPA STANDARDS
- Creating 2.0 Plan and Make | Musician's creative choices are influenced by their expertise, context, and expressive intent
- Creating 3.1 Evaluate and Refine | Musicians evaluate, and refine their work through openness to new ideas, persistence, and the application of appropriate criteria
- Creating 3.2 Present | Musicians' presentation of creative work is the culmination of a process of creation and communication
songwriting
CTE ANCHOR STANDARDS
- Leadership & Teamwork 9.6 | Respect individual and cultural differences and recognize the importance of diversity in the workplace
- Technical Knowledge & Skills 10.1 | Interpret and explain terminology and practices specific to the Arts, Media, and Entertainment sector
- Technical Knowledge & Skills 10.4 | Collaborate with industry experts for specific technical knowledge and skills
- Demonstration & Application 11.5 | Create a portfolio, or similar collection of work, that offers evidence through assessment and evaluation of skills and knowledge competency as contained in the anchor standards, pathway standards, and performance indicators
CTE PATHWAY STANDARDS
CTE PATHWAY STANDARDS - DESIGN, VISUAL, MEDIA ARTS
CTE PATHWAY STANDARDS - PERFORMING ARTS
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
- A1 Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
- A1.1 View and respond to a variety of industry-related artistic products integrating industry appropriate vocabulary
- A1.2 Identify and use the principles of design to discuss, analyze, and create projects and products across multiple industry applications
- A1.3 Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment
- A1.4 Select industry-specific works and analyze the intent of the work and the appropriate use of media
- A1.8 Compare how distortion is used in a variety of media to modify the message being communicated
- A1.9 Analyze the material used by a given artist and describe how its use influences the meaning of the work
- A2 Apply artistic skills and processes to solve a variety of industry-relevant problems in a variety of traditional and electronic media
- A2.1 Demonstrate skill in the manipulation of digital imagery (either still or video) in an industry-relevant application
- A2.2 Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product
- A2.5 Compile a portfolio of multiple original two- and three-dimensional works of art that reflect technical skills in an industry-relevant application
- A2.6 Create an artistic product that involves the effective use of the elements of art and the principles of design
- A2.7 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view
- A2.9 Create a multimedia work of art that demonstrates knowledge of media and technology skills
- A3 Analyze and assess the impact of history and culture on the development of professional arts and media products
- A3.1 Identify and describe the role and influence of new technologies on contemporary arts industry
- A3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- A3.3 Identify contemporary styles and discuss the diverse social, economic, and political developments reflected in art work in an industry setting
- A3.4 Identify art in international industry and discuss ways in which the work reflects cultural perspective
- A3.5 Analyze similarities and differences of purpose in art created in culturally diverse industry applications
- A4 Analyze, assess, and identify effectiveness of artistic products based on elements of art, the principles of design, and professional industry standards
- A4.2 Deconstruct how beliefs, cultural traditions, and current social, economic, and political contexts influence commercial media (traditional and electronic)
- A4.4 Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project
- A4.5 Analyze and articulate how society influences the interpretation and effectiveness of an artistic product
- A4.6 Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective
- A5 Identify essential industry competencies, explore commercial applications and develop a career specific personal plan
- A5.1 Compare and contrast the ways in which different artistic media (television, newspapers, magazines, and electronic media) cover the same commercial content
- A5.2 Explore the role of art and design across various industry sectors and content areas
- A5.3 Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society
- A5.4 Predict how changes in technology might change the role and function of the visual arts in the workplace
- A5.6 Prepare portfolios of original art created for a variety of purposes and commercial applications
- A6 Analyze characteristics of subgenres (e.g., satire, parody, allegory, pastoral) that are used in poetry, prose, plays, novels, short stories, essays, and other basic genres
- A6.1 Evaluate the ways in which irony, tone, mood, the author’s style, and the “sound” of language achieve specific rhetorical or aesthetic purposes or both
- A6.2 Analyze the way in which authors through the centuries have used archetypes drawn from myth and tradition in literature, film, political speeches, and religious writings
- A7 Demonstrate an understanding of the elements of discourse (e.g., purpose, speaker, audience, form) when completing narrative, expository, persuasive, or descriptive writing assignments
- A7.2 Use language in natural, fresh, and vivid ways to establish a specific tone
- A7.4 Integrate databases, graphics, and spreadsheets into electronically processed documents
- A8 Understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway
- A8.1 Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
- A8.2 Use technology to create a variety of audio, visual, written, and electronic products and presentations
- A8.3 Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones)
- A8.4 Analyze the way in which technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, makeup) contributes to an artistic product, performance, or presentation
- A8.5 Differentiate writing processes, formats, and conventions used for various media
- A8.6 Analyze and assess technical support options related to various media and design arts
- A8.7 Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions
CTE PATHWAY STANDARDS - PERFORMING ARTS
- B1 Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
- B1.7 Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary
- B2 Read, listen to, deconstruct, and analyze peer and professional music using the elements and terminology of music
- B2.2 Describe how the elements of music are used
- B2.5 Analyze and describe significant musical events perceived and remembered in a given industry generated example
- B2.6 Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive
- B3 Observe, deconstruct, and analyze peer and professional theater, film, video, and electronic media and respond using the vocabulary of theater
- B3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- B4 Apply choreographic principles, processes, and skills to create and communicate meaning through improvisation, composition, and performance of dance for a variety of professional applications
- B4.3 Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings
- B5 Apply vocal and/or instrumental skill and knowledge to perform a varied repertoire of music appropriate to music industry application
- B5.1 Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy
- B5.2 Sing or play music written in multiple parts, individually or with a group
- B5.4 Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product
- B5.5 Compose music in distinct styles
- B5.6 Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources
- B5.7 Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi)
- B7 Analyze the historical and cultural perspective of multiple industry performance products from a discipline-specific perspective
- B7.1 Identify and compare how film, theater, television, and electronic media productions influence values and behaviors
- B7.3 Analyze the historical and cultural perspective of the musician in the professional setting
- B7.5 Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products
- B8 Deconstruct the aesthetic values that drive professional performance and the artistic elements necessary for industry production
- B8.1 Critique discipline-specific professional works using the language and terminology specific to the discipline
- B8.2 Use selected criteria to compare, contrast, and assess various professional performance forms
- B8.3 Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast
- B8.4 Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products
- B9 Explore the connection between artistic preparation and professional standards and practices
- B9.1 Examine the training, education, and experience needed to pursue discipline-specific performance options
- B9.2 Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance
- B9.3 Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts
- B9.5 Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts
- B9.6 Create a career plan leading to professional performance in one of the performance disciplines
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
- C1 Demonstrate knowledge of industry safety standards and practices in all areas of technical production
- C1.4 Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production
- C2 Understand the technical support functions and artistic competencies in film, video, and live production
- C2.1 Analyze the production sequence involved in creating a media based or live performance production
- C3 Analyze and differentiate the function of the various members of a production team
- C3.1 Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc
- C4 Demonstrate key skills and an understanding of the complexities of production planning
- C4.1 Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts
- C4.2 Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production
- C4.3 Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project
- C4.4 Demonstrate understanding of the appropriate use of technology in each phase of the production planning
- C4.5 Create a call sheet for equipment, crew, technical support, and cast requirements for an arts, media, and entertainment production
- C5 Apply knowledge of services, equipment capabilities, the workflow process, data acquisition, and technology to a timely completion of projects
- C5.1 Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians
- C5.2 Plan the general coordination of various elements in a project or production
- C6 Understand the key elements of developing and promoting a production from creation to distribution
- C6.1 Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production
- C6.2 Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry
- C6.3 Design a promotional packet demonstrating knowledge of promotional
- C6.4 Create a promotional example using electronic media
- C6.5 Create a public service announcement using two or more production methods materials, such as standard public service announcements
- C7 Know various media production, communication, and dissemination techniques and methods, including written, oral, visual, and electronic media
- C7.1 Identify and describe licensing management for live and media based productions and intellectual properties
- C7.2 Identify successful business models and analyze various facets of those models, such as market analysis, marketing strategy, and product value
- C7.3 Discuss the relationships between publishers, developers, distributors, marketers, and retailers
- C7.4 Understand the role of audience and market research in promotional planning
- C7.5 Understand the components of marketing campaigns for live and media based productions, including advertising in both traditional and social media
- C7.6 Demonstrate understanding of the distribution component of both live and media based production including Web, print, radio, television, and communication based options
VAPA STANDARDS
- Creating 2.0 Plan and Make | Musician's creative choices are influenced by their expertise, context, and expressive intent
- Creating 3.1 Evaluate and Refine | Musicians evaluate, and refine their work through openness to new ideas, persistence, and the application of appropriate criteria
- Creating 3.2 Present | Musicians' presentation of creative work is the culmination of a process of creation and communication
- Performing 4.1 Select | Performers’ interest in and knowledge of musical works, understanding of their own technical skill, and the context for a performance influence the selection of repertoire
- Performing 4.2 Analyze | Analyzing creators’ context and how they manipulate elements of music provides insight into their intent and informs performance
- Performing 4.3 Interpret | Performers make interpretive decisions based on their understanding of context and expressive intent
- Performing 5.0 Rehearse, Evaluate and Refine | To express their musical ideas, musicians analyze, evaluate, and refine their performance over time through openness to new ideas, persistence, and the application of appropriate criteria
- Connecting 11.0 Relate | Musicians connect societal, cultural, and historical contexts when creating, performing, and responding
music composition & supervision
CTE ANCHOR STANDARDS
- Leadership & Teamwork 9.6 | Respect individual and cultural differences and recognize the importance of diversity in the workplace
- Technical Knowledge & Skills 10.1 | Interpret and explain terminology and practices specific to the Arts, Media, and Entertainment sector
- Technical Knowledge & Skills 10.4 | Collaborate with industry experts for specific technical knowledge and skills
- Demonstration & Application 11.5 | Create a portfolio, or similar collection of work, that offers evidence through assessment and evaluation of skills and knowledge competency as contained in the anchor standards, pathway standards, and performance indicators
CTE PATHWAY STANDARDS
CTE PATHWAY STANDARDS - DESIGN, VISUAL, MEDIA ARTS
CTE PATHWAY STANDARDS - PERFORMING ARTS
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
- A1 Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
- A1.1 View and respond to a variety of industry-related artistic products integrating industry appropriate vocabulary
- A1.2 Identify and use the principles of design to discuss, analyze, and create projects and products across multiple industry applications
- A1.3 Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment
- A1.4 Select industry-specific works and analyze the intent of the work and the appropriate use of media
- A1.8 Compare how distortion is used in a variety of media to modify the message being communicated
- A1.9 Analyze the material used by a given artist and describe how its use influences the meaning of the work
- A2 Apply artistic skills and processes to solve a variety of industry-relevant problems in a variety of traditional and electronic media
- A2.1 Demonstrate skill in the manipulation of digital imagery (either still or video) in an industry-relevant application
- A2.2 Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product
- A2.5 Compile a portfolio of multiple original two- and three-dimensional works of art that reflect technical skills in an industry-relevant application
- A2.6 Create an artistic product that involves the effective use of the elements of art and the principles of design
- A2.7 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view
- A2.9 Create a multimedia work of art that demonstrates knowledge of media and technology skills
- A3 Analyze and assess the impact of history and culture on the development of professional arts and media products
- A3.1 Identify and describe the role and influence of new technologies on contemporary arts industry
- A3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- A3.3 Identify contemporary styles and discuss the diverse social, economic, and political developments reflected in art work in an industry setting
- A3.4 Identify art in international industry and discuss ways in which the work reflects cultural perspective
- A3.5 Analyze similarities and differences of purpose in art created in culturally diverse industry applications
- A4 Analyze, assess, and identify effectiveness of artistic products based on elements of art, the principles of design, and professional industry standards
- A4.2 Deconstruct how beliefs, cultural traditions, and current social, economic, and political contexts influence commercial media (traditional and electronic)
- A4.4 Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project
- A4.5 Analyze and articulate how society influences the interpretation and effectiveness of an artistic product
- A4.6 Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective
- A5 Identify essential industry competencies, explore commercial applications and develop a career specific personal plan
- A5.1 Compare and contrast the ways in which different artistic media (television, newspapers, magazines, and electronic media) cover the same commercial content
- A5.2 Explore the role of art and design across various industry sectors and content areas
- A5.3 Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society
- A5.4 Predict how changes in technology might change the role and function of the visual arts in the workplace
- A5.6 Prepare portfolios of original art created for a variety of purposes and commercial applications
- A6 Analyze characteristics of subgenres (e.g., satire, parody, allegory, pastoral) that are used in poetry, prose, plays, novels, short stories, essays, and other basic genres
- A6.1 Evaluate the ways in which irony, tone, mood, the author’s style, and the “sound” of language achieve specific rhetorical or aesthetic purposes or both
- A6.2 Analyze the way in which authors through the centuries have used archetypes drawn from myth and tradition in literature, film, political speeches, and religious writings
- A7 Demonstrate an understanding of the elements of discourse (e.g., purpose, speaker, audience, form) when completing narrative, expository, persuasive, or descriptive writing assignments
- A7.2 Use language in natural, fresh, and vivid ways to establish a specific tone
- A7.4 Integrate databases, graphics, and spreadsheets into electronically processed documents
- A8 Understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway
- A8.1 Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
- A8.2 Use technology to create a variety of audio, visual, written, and electronic products and presentations
- A8.3 Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones)
- A8.4 Analyze the way in which technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, makeup) contributes to an artistic product, performance, or presentation
- A8.5 Differentiate writing processes, formats, and conventions used for various media
- A8.6 Analyze and assess technical support options related to various media and design arts
- A8.7 Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions
CTE PATHWAY STANDARDS - PERFORMING ARTS
- B1 Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
- B1.7 Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary
- B2 Read, listen to, deconstruct, and analyze peer and professional music using the elements and terminology of music
- B2.2 Describe how the elements of music are used
- B2.5 Analyze and describe significant musical events perceived and remembered in a given industry generated example
- B2.6 Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive
- B3 Observe, deconstruct, and analyze peer and professional theater, film, video, and electronic media and respond using the vocabulary of theater
- B3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- B4 Apply choreographic principles, processes, and skills to create and communicate meaning through improvisation, composition, and performance of dance for a variety of professional applications
- B4.3 Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings
- B5 Apply vocal and/or instrumental skill and knowledge to perform a varied repertoire of music appropriate to music industry application
- B5.1 Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy
- B5.2 Sing or play music written in multiple parts, individually or with a group
- B5.4 Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product
- B5.5 Compose music in distinct styles
- B5.6 Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources
- B5.7 Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi)
- B7 Analyze the historical and cultural perspective of multiple industry performance products from a discipline-specific perspective
- B7.1 Identify and compare how film, theater, television, and electronic media productions influence values and behaviors
- B7.3 Analyze the historical and cultural perspective of the musician in the professional setting
- B7.5 Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products
- B8 Deconstruct the aesthetic values that drive professional performance and the artistic elements necessary for industry production
- B8.1 Critique discipline-specific professional works using the language and terminology specific to the discipline
- B8.2 Use selected criteria to compare, contrast, and assess various professional performance forms
- B8.3 Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast
- B8.4 Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products
- B9 Explore the connection between artistic preparation and professional standards and practices
- B9.1 Examine the training, education, and experience needed to pursue discipline-specific performance options
- B9.2 Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance
- B9.3 Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts
- B9.5 Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts
- B9.6 Create a career plan leading to professional performance in one of the performance disciplines
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
- C1 Demonstrate knowledge of industry safety standards and practices in all areas of technical production
- C1.4 Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production
- C2 Understand the technical support functions and artistic competencies in film, video, and live production
- C2.1 Analyze the production sequence involved in creating a media based or live performance production
- C3 Analyze and differentiate the function of the various members of a production team
- C3.1 Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc
- C4 Demonstrate key skills and an understanding of the complexities of production planning
- C4.1 Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts
- C4.2 Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production
- C4.3 Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project
- C4.4 Demonstrate understanding of the appropriate use of technology in each phase of the production planning
- C4.5 Create a call sheet for equipment, crew, technical support, and cast requirements for an arts, media, and entertainment production
- C5 Apply knowledge of services, equipment capabilities, the workflow process, data acquisition, and technology to a timely completion of projects
- C5.1 Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians
- C5.2 Plan the general coordination of various elements in a project or production
- C6 Understand the key elements of developing and promoting a production from creation to distribution
- C6.1 Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production
- C6.2 Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry
- C6.3 Design a promotional packet demonstrating knowledge of promotional
- C6.4 Create a promotional example using electronic media
- C6.5 Create a public service announcement using two or more production methods materials, such as standard public service announcements
- C7 Know various media production, communication, and dissemination techniques and methods, including written, oral, visual, and electronic media
- C7.1 Identify and describe licensing management for live and media based productions and intellectual properties
- C7.2 Identify successful business models and analyze various facets of those models, such as market analysis, marketing strategy, and product value
- C7.3 Discuss the relationships between publishers, developers, distributors, marketers, and retailers
- C7.4 Understand the role of audience and market research in promotional planning
- C7.5 Understand the components of marketing campaigns for live and media based productions, including advertising in both traditional and social media
- C7.6 Demonstrate understanding of the distribution component of both live and media based production including Web, print, radio, television, and communication based options
VAPA STANDARDS
- Creating 2.0 Plan and Make | Musician's creative choices are influenced by their expertise, context, and expressive intent
- Creating 3.1 Evaluate and Refine | Musicians evaluate, and refine their work through openness to new ideas, persistence, and the application of appropriate criteria
- Creating 3.2 Present | Musicians' presentation of creative work is the culmination of a process of creation and communication
- Responding 7.1 Select | Individuals’ selection of musical works is influenced by their interests, experiences, understandings, and purposes
- Responding 7.2 Analyze | Response to music is informed by analyzing context (social, cultural, and historical) and how creators and performers manipulate the elements of music
- Responding 8.0 Interpret | Through their use of elements and structures of music, creators and performers provide clues to their expressive intent
- Responding 9.0 Evaluate | The personal evaluation of musical work(s) and performance(s) is informed by analysis, interpretation, and established criteria
- Connecting 10.0 Synthesize | Musicians connect their personal interest, experiences, ideas, and knowledge to creating, performing, and responding
- Connecting 11.0 Relate | Musicians connect societal, cultural, and historical contexts when creating, performing, and responding
audio engineering
Using student compositions, audio engineering professionals show students how their works can be enhanced and manipulated (post-production editing of vocals and instruments) along with recording techniques to more meaningfully capture storytelling through music.
CTE ANCHOR STANDARDS
- Leadership & Teamwork 9.6 | Respect individual and cultural differences and recognize the importance of diversity in the workplace
- Technical Knowledge & Skills 10.1 | Interpret and explain terminology and practices specific to the Arts, Media, and Entertainment sector
- Technical Knowledge & Skills 10.4 | Collaborate with industry experts for specific technical knowledge and skills
CTE PATHWAY STANDARDS
CTE PATHWAY STANDARDS - DESIGN, VISUAL, MEDIA ARTS
CTE PATHWAY STANDARDS - PERFORMING ARTS
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
- A1 Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
- A1.1 View and respond to a variety of industry-related artistic products integrating industry appropriate vocabulary
- A1.2 Identify and use the principles of design to discuss, analyze, and create projects and products across multiple industry applications
- A1.3 Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment
- A1.4 Select industry-specific works and analyze the intent of the work and the appropriate use of media
- A1.8 Compare how distortion is used in a variety of media to modify the message being communicated
- A1.9 Analyze the material used by a given artist and describe how its use influences the meaning of the work
- A2 Apply artistic skills and processes to solve a variety of industry-relevant problems in a variety of traditional and electronic media
- A2.1 Demonstrate skill in the manipulation of digital imagery (either still or video) in an industry-relevant application
- A2.2 Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product
- A2.5 Compile a portfolio of multiple original two- and three-dimensional works of art that reflect technical skills in an industry-relevant application
- A2.6 Create an artistic product that involves the effective use of the elements of art and the principles of design
- A2.7 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view
- A2.9 Create a multimedia work of art that demonstrates knowledge of media and technology skills
- A3 Analyze and assess the impact of history and culture on the development of professional arts and media products
- A3.1 Identify and describe the role and influence of new technologies on contemporary arts industry
- A3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- A3.3 Identify contemporary styles and discuss the diverse social, economic, and political developments reflected in art work in an industry setting
- A3.4 Identify art in international industry and discuss ways in which the work reflects cultural perspective
- A3.5 Analyze similarities and differences of purpose in art created in culturally diverse industry applications
- A4 Analyze, assess, and identify effectiveness of artistic products based on elements of art, the principles of design, and professional industry standards
- A4.2 Deconstruct how beliefs, cultural traditions, and current social, economic, and political contexts influence commercial media (traditional and electronic)
- A4.4 Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project
- A4.5 Analyze and articulate how society influences the interpretation and effectiveness of an artistic product
- A4.6 Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective
- A5 Identify essential industry competencies, explore commercial applications and develop a career specific personal plan
- A5.1 Compare and contrast the ways in which different artistic media (television, newspapers, magazines, and electronic media) cover the same commercial content
- A5.2 Explore the role of art and design across various industry sectors and content areas
- A5.3 Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society
- A5.4 Predict how changes in technology might change the role and function of the visual arts in the workplace
- A5.6 Prepare portfolios of original art created for a variety of purposes and commercial applications
- A6 Analyze characteristics of subgenres (e.g., satire, parody, allegory, pastoral) that are used in poetry, prose, plays, novels, short stories, essays, and other basic genres
- A6.1 Evaluate the ways in which irony, tone, mood, the author’s style, and the “sound” of language achieve specific rhetorical or aesthetic purposes or both
- A6.2 Analyze the way in which authors through the centuries have used archetypes drawn from myth and tradition in literature, film, political speeches, and religious writings
- A7 Demonstrate an understanding of the elements of discourse (e.g., purpose, speaker, audience, form) when completing narrative, expository, persuasive, or descriptive writing assignments
- A7.2 Use language in natural, fresh, and vivid ways to establish a specific tone
- A7.4 Integrate databases, graphics, and spreadsheets into electronically processed documents
- A8 Understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway
- A8.1 Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
- A8.2 Use technology to create a variety of audio, visual, written, and electronic products and presentations
- A8.3 Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones)
- A8.4 Analyze the way in which technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, makeup) contributes to an artistic product, performance, or presentation
- A8.5 Differentiate writing processes, formats, and conventions used for various media
- A8.6 Analyze and assess technical support options related to various media and design arts
- A8.7 Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions
CTE PATHWAY STANDARDS - PERFORMING ARTS
- B1 Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
- B1.7 Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary
- B2 Read, listen to, deconstruct, and analyze peer and professional music using the elements and terminology of music
- B2.2 Describe how the elements of music are used
- B2.5 Analyze and describe significant musical events perceived and remembered in a given industry generated example
- B2.6 Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive
- B3 Observe, deconstruct, and analyze peer and professional theater, film, video, and electronic media and respond using the vocabulary of theater
- B3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- B4 Apply choreographic principles, processes, and skills to create and communicate meaning through improvisation, composition, and performance of dance for a variety of professional applications
- B4.3 Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings
- B5 Apply vocal and/or instrumental skill and knowledge to perform a varied repertoire of music appropriate to music industry application
- B5.1 Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy
- B5.2 Sing or play music written in multiple parts, individually or with a group
- B5.4 Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product
- B5.5 Compose music in distinct styles
- B5.6 Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources
- B5.7 Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi)
- B7 Analyze the historical and cultural perspective of multiple industry performance products from a discipline-specific perspective
- B7.1 Identify and compare how film, theater, television, and electronic media productions influence values and behaviors
- B7.3 Analyze the historical and cultural perspective of the musician in the professional setting
- B7.5 Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products
- B8 Deconstruct the aesthetic values that drive professional performance and the artistic elements necessary for industry production
- B8.1 Critique discipline-specific professional works using the language and terminology specific to the discipline
- B8.2 Use selected criteria to compare, contrast, and assess various professional performance forms
- B8.3 Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast
- B8.4 Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products
- B9 Explore the connection between artistic preparation and professional standards and practices
- B9.1 Examine the training, education, and experience needed to pursue discipline-specific performance options
- B9.2 Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance
- B9.3 Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts
- B9.5 Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts
- B9.6 Create a career plan leading to professional performance in one of the performance disciplines
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
- C1 Demonstrate knowledge of industry safety standards and practices in all areas of technical production
- C1.4 Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production
- C2 Understand the technical support functions and artistic competencies in film, video, and live production
- C2.1 Analyze the production sequence involved in creating a media based or live performance production
- C3 Analyze and differentiate the function of the various members of a production team
- C3.1 Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc
- C4 Demonstrate key skills and an understanding of the complexities of production planning
- C4.1 Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts
- C4.2 Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production
- C4.3 Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project
- C4.4 Demonstrate understanding of the appropriate use of technology in each phase of the production planning
- C4.5 Create a call sheet for equipment, crew, technical support, and cast requirements for an arts, media, and entertainment production
- C5 Apply knowledge of services, equipment capabilities, the workflow process, data acquisition, and technology to a timely completion of projects
- C5.1 Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians
- C5.2 Plan the general coordination of various elements in a project or production
- C6 Understand the key elements of developing and promoting a production from creation to distribution
- C6.1 Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production
- C6.2 Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry
- C6.3 Design a promotional packet demonstrating knowledge of promotional
- C6.4 Create a promotional example using electronic media
- C6.5 Create a public service announcement using two or more production methods materials, such as standard public service announcements
- C7 Know various media production, communication, and dissemination techniques and methods, including written, oral, visual, and electronic media
- C7.1 Identify and describe licensing management for live and media based productions and intellectual properties
- C7.2 Identify successful business models and analyze various facets of those models, such as market analysis, marketing strategy, and product value
- C7.3 Discuss the relationships between publishers, developers, distributors, marketers, and retailers
- C7.4 Understand the role of audience and market research in promotional planning
- C7.5 Understand the components of marketing campaigns for live and media based productions, including advertising in both traditional and social media
- C7.6 Demonstrate understanding of the distribution component of both live and media based production including Web, print, radio, television, and communication based options
VAPA STANDARDS
- Creating 2.0 Plan & Make | Musician's creative choices are influenced by their expertise, context, and expressive intent
- Creating 3.1 Evaluate & Refine | Musicians evaluate, and refine their work through openness to new ideas, persistence, and the application of appropriate criteria
- Creating 3.2 Present | Musicians' presentation of creative work is the culmination of a process of creation and communication
- Responding 7.1 Select | Individuals’ selection of musical works is influenced by their interests, experiences, understandings, and purposes
- Responding 7.2 Analyze | Response to music is informed by analyzing context (social, cultural, and historical) and how creators and performers manipulate the elements of music
- Responding 8.0 Interpret | Through their use of elements and structures of music, creators and performers provide clues to their expressive intent
- Responding 9.0 Evaluate | The personal evaluation of musical work(s) and performance(s) is informed by analysis, interpretation, and established criteria
- Connecting 10.0 Synthesize | Musicians connect their personal interest, experiences, ideas, and knowledge to creating, performing, and responding
- Connecting 11.0 Relate | Musicians connect societal, cultural, and historical contexts when creating, performing, and responding
music business: marketing
CTE ANCHOR STANDARDS
- Academics 1.0 | Analyze and apply appropriate academic standards required for successful industry sector pathway completion leading to postsecondary education and employment
- Communications 2.5 | Communicate information and ideas effectively to multiple audiences using a variety of media and formats
- Career Planning & Management 3.1 | Identify personal interests, aptitudes, information, and skills necessary for informed career decision making
- Career Planning & Management 3.2 | Evaluate personal character traits such as trust, respect, and responsibility and understand the impact they can have on career success
- Career Planning & Management 3.3 | Explore how information and communication technologies are used in career planning and decision making
- Career Planning & Management 3.5 | Integrate changing employment trends, societal needs, and economic conditions into career planning
- Career Planning & Management 3.6 | Recognize the role and function of professional organizations, industry associations, and organized labor in a productive society
- Career Planning & Management 3.7 | Recognize the importance of small business in the California and global economies
- Career Planning & Management 3.8 | Understand how digital media are used by potential employers and postsecondary agencies to evaluate candidates
- Career Planning & Management 3.9 | Develop a career plan that reflects career interests, pathways, and postsecondary options
- Technology 4.1 | Use electronic reference materials to gather information and produce products and services
- Technology 4.2 | Employ Web-based communications responsibly and effectively to explore complex systems and issues
- Technology 4.3 | Use information and communication technologies to synthesize, summarize, compare, and contrast information from multiple sources
- Technology 4.5 | Research past, present, and projected technological advances as they impact a particular pathway
- Technology 4.6 | Assess the value of various information and communication technologies to interact with constituent populations as part of a search of the current literature or in relation to the information task
- Problem Solving & Critical Thinking 5.4 | Interpret information and draw conclusions, based on the best analysis, to make informed decisions
- Responsibility & Flexibility 7.3 | Understand the need to adapt to changing and varied roles and responsibilities
- Responsibility & Flexibility 7.4 | Practice time management and efficiency to fulfill responsibilities
- Responsibility & Flexibility 7.8 | Explore issues of global significance and document the impact on the Arts, Media, and Entertainment sector
- Leadership & Teamwork 9.5 | Understand that the modern world is an international community and requires an expanded global view
- Leadership & Teamwork 9.6 | Respect individual and cultural differences and recognize the importance of diversity in the workplace
- Technical Knowledge & Skills 10.1 | Interpret and explain terminology and practices specific to the Arts, Media, and Entertainment sector
- Technical Knowledge & Skills 10.3 | Construct projects and products specific to the Arts, Media, and Entertainment sector requirements and expectations
- Technical Knowledge & Skills 10.4 | Collaborate with industry experts for specific technical knowledge and skills
- Demonstration & Application 11.3 | Demonstrate entrepreneurship skills and knowledge of self-employment options and innovative ventures
- Demonstration & Application 11.5 | Create a portfolio, or similar collection of work, that offers evidence through assessment and evaluation of skills and knowledge competency as contained in the anchor standards, pathway standards, and performance indicators
CTE PATHWAY STANDARDS
CTE PATHWAY STANDARDS - DESIGN, VISUAL, MEDIA ARTS
CTE PATHWAY STANDARDS - PERFORMING ARTS
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
- A1 Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications
- A1.1 View and respond to a variety of industry-related artistic products integrating industry appropriate vocabulary
- A1.2 Identify and use the principles of design to discuss, analyze, and create projects and products across multiple industry applications
- A1.3 Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment
- A1.4 Select industry-specific works and analyze the intent of the work and the appropriate use of media
- A1.8 Compare how distortion is used in a variety of media to modify the message being communicated
- A1.9 Analyze the material used by a given artist and describe how its use influences the meaning of the work
- A2 Apply artistic skills and processes to solve a variety of industry-relevant problems in a variety of traditional and electronic media
- A2.1 Demonstrate skill in the manipulation of digital imagery (either still or video) in an industry-relevant application
- A2.2 Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product
- A2.5 Compile a portfolio of multiple original two- and three-dimensional works of art that reflect technical skills in an industry-relevant application
- A2.6 Create an artistic product that involves the effective use of the elements of art and the principles of design
- A2.7 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view
- A2.9 Create a multimedia work of art that demonstrates knowledge of media and technology skills
- A3 Analyze and assess the impact of history and culture on the development of professional arts and media products
- A3.1 Identify and describe the role and influence of new technologies on contemporary arts industry
- A3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- A3.3 Identify contemporary styles and discuss the diverse social, economic, and political developments reflected in art work in an industry setting
- A3.4 Identify art in international industry and discuss ways in which the work reflects cultural perspective
- A3.5 Analyze similarities and differences of purpose in art created in culturally diverse industry applications
- A4 Analyze, assess, and identify effectiveness of artistic products based on elements of art, the principles of design, and professional industry standards
- A4.2 Deconstruct how beliefs, cultural traditions, and current social, economic, and political contexts influence commercial media (traditional and electronic)
- A4.4 Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project
- A4.5 Analyze and articulate how society influences the interpretation and effectiveness of an artistic product
- A4.6 Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective
- A5 Identify essential industry competencies, explore commercial applications and develop a career specific personal plan
- A5.1 Compare and contrast the ways in which different artistic media (television, newspapers, magazines, and electronic media) cover the same commercial content
- A5.2 Explore the role of art and design across various industry sectors and content areas
- A5.3 Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society
- A5.4 Predict how changes in technology might change the role and function of the visual arts in the workplace
- A5.6 Prepare portfolios of original art created for a variety of purposes and commercial applications
- A6 Analyze characteristics of subgenres (e.g., satire, parody, allegory, pastoral) that are used in poetry, prose, plays, novels, short stories, essays, and other basic genres
- A6.1 Evaluate the ways in which irony, tone, mood, the author’s style, and the “sound” of language achieve specific rhetorical or aesthetic purposes or both
- A6.2 Analyze the way in which authors through the centuries have used archetypes drawn from myth and tradition in literature, film, political speeches, and religious writings
- A7 Demonstrate an understanding of the elements of discourse (e.g., purpose, speaker, audience, form) when completing narrative, expository, persuasive, or descriptive writing assignments
- A7.2 Use language in natural, fresh, and vivid ways to establish a specific tone
- A7.4 Integrate databases, graphics, and spreadsheets into electronically processed documents
- A8 Understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway
- A8.1 Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
- A8.2 Use technology to create a variety of audio, visual, written, and electronic products and presentations
- A8.3 Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones)
- A8.4 Analyze the way in which technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, makeup) contributes to an artistic product, performance, or presentation
- A8.5 Differentiate writing processes, formats, and conventions used for various media
- A8.6 Analyze and assess technical support options related to various media and design arts
- A8.7 Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions
CTE PATHWAY STANDARDS - PERFORMING ARTS
- B1 Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music
- B1.7 Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary
- B2 Read, listen to, deconstruct, and analyze peer and professional music using the elements and terminology of music
- B2.2 Describe how the elements of music are used
- B2.5 Analyze and describe significant musical events perceived and remembered in a given industry generated example
- B2.6 Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive
- B3 Observe, deconstruct, and analyze peer and professional theater, film, video, and electronic media and respond using the vocabulary of theater
- B3.2 Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products
- B4 Apply choreographic principles, processes, and skills to create and communicate meaning through improvisation, composition, and performance of dance for a variety of professional applications
- B4.3 Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings
- B5 Apply vocal and/or instrumental skill and knowledge to perform a varied repertoire of music appropriate to music industry application
- B5.1 Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy
- B5.2 Sing or play music written in multiple parts, individually or with a group
- B5.4 Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product
- B5.5 Compose music in distinct styles
- B5.6 Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources
- B5.7 Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi)
- B7 Analyze the historical and cultural perspective of multiple industry performance products from a discipline-specific perspective
- B7.1 Identify and compare how film, theater, television, and electronic media productions influence values and behaviors
- B7.3 Analyze the historical and cultural perspective of the musician in the professional setting
- B7.5 Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products
- B8 Deconstruct the aesthetic values that drive professional performance and the artistic elements necessary for industry production
- B8.1 Critique discipline-specific professional works using the language and terminology specific to the discipline
- B8.2 Use selected criteria to compare, contrast, and assess various professional performance forms
- B8.3 Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast
- B8.4 Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products
- B9 Explore the connection between artistic preparation and professional standards and practices
- B9.1 Examine the training, education, and experience needed to pursue discipline-specific performance options
- B9.2 Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance
- B9.3 Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts
- B9.5 Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts
- B9.6 Create a career plan leading to professional performance in one of the performance disciplines
CTE PATHWAY STANDARDS - PRODUCTION & MANAGERIAL ARTS
- C1 Demonstrate knowledge of industry safety standards and practices in all areas of technical production
- C1.4 Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production
- C2 Understand the technical support functions and artistic competencies in film, video, and live production
- C2.1 Analyze the production sequence involved in creating a media based or live performance production
- C3 Analyze and differentiate the function of the various members of a production team
- C3.1 Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc
- C4 Demonstrate key skills and an understanding of the complexities of production planning
- C4.1 Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts
- C4.2 Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production
- C4.3 Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project
- C4.4 Demonstrate understanding of the appropriate use of technology in each phase of the production planning
- C4.5 Create a call sheet for equipment, crew, technical support, and cast requirements for an arts, media, and entertainment production
- C5 Apply knowledge of services, equipment capabilities, the workflow process, data acquisition, and technology to a timely completion of projects
- C5.1 Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians
- C5.2 Plan the general coordination of various elements in a project or production
- C6 Understand the key elements of developing and promoting a production from creation to distribution
- C6.1 Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production
- C6.2 Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry
- C6.3 Design a promotional packet demonstrating knowledge of promotional
- C6.4 Create a promotional example using electronic media
- C6.5 Create a public service announcement using two or more production methods materials, such as standard public service announcements
- C7 Know various media production, communication, and dissemination techniques and methods, including written, oral, visual, and electronic media
- C7.1 Identify and describe licensing management for live and media based productions and intellectual properties
- C7.2 Identify successful business models and analyze various facets of those models, such as market analysis, marketing strategy, and product value
- C7.3 Discuss the relationships between publishers, developers, distributors, marketers, and retailers
- C7.4 Understand the role of audience and market research in promotional planning
- C7.5 Understand the components of marketing campaigns for live and media based productions, including advertising in both traditional and social media
- C7.6 Demonstrate understanding of the distribution component of both live and media based production including Web, print, radio, television, and communication based options
VAPA STANDARDS
- Creating 2.0 - Plan & Make | Musician's creative choices are influenced by their expertise, context, and expressive intent
- Creating 3.1 - Evaluate & Refine | Musicians evaluate, and refine their work through openness to new ideas, persistence, and the application of appropriate criteria
- Creating 3.2 - Present | Musicians' presentation of creative work is the culmination of a process of creation and communication
- Responding 7.1 - Select | Individuals’ selection of musical works is influenced by their interests, experiences, understandings, and purposes
- Responding 7.2 - Analyze | Response to music is informed by analyzing context (social, cultural, and historical) and how creators and performers manipulate the elements of music
- Responding 8.0 - Interpret | Through their use of elements and structures of music, creators and performers provide clues to their expressive intent
- Responding 9.0 - Evaluate | The personal evaluation of musical work(s) and performance(s) is informed by analysis, interpretation, and established criteria
- Connecting 10.0 - Synthesize | Musicians connect their personal interest, experiences, ideas, and knowledge to creating, performing, and responding
- Connecting 11.0 - Relate | Musicians connect societal, cultural, and historical contexts when creating, performing, and responding
key takeaways and program impact on our community
To make a truly impactful music program with purposeful engagement and meaningful career and skill development requires keeping a few goals in mind. See how our program has helped the students in our community and involving alumni in the field as a resource.
You can teach it too!
Are you ready to make a truly impactful music curriculum for your students that will not only provide them with the critical thinking skills to learn and comprehend the world that they live in but to also equip them with inspirations and connections to make working in the music and entertainment industry a reality for them? Feel free to follow this guide and start incorporating these lessons into your program.